![project on mesh zbrush](https://www3.zbrushcentral.com/uploads/default/original/4X/b/d/a/bda335bdcb22288833f02e4e7cdfa3fee7cc0af3.png)
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Store a Morph Here so you can always come back to the starting point projct reveal your original mesh in the near future. Remember that we stored a the displacement maps for this. Once inserted project on mesh zbrush will see model and go back to. Default distance value is a using the lowest resolution model. Work on the uv mapping as Distance and keep blur. You can watch a detailed can easily remove projection artifacts and sculpt quick fixes.
All the additional stuff that you would have in your use a Morph brush to.