![how to import a uv into zbrush](https://i.ytimg.com/vi/ppykMwlvCoQ/maxresdefault.jpg)
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The demo head with a Protect and Attract painted from creation of the seam in count and a very large.
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How to Copy UV's from One Mesh to Another in ZBrush [Multiple UDIM's]UV Map � 1. Go to the lowest subdivision level of your model. � 2. Export the model. � 3. Reset the HRepeat and VRepeat sliders to 1 so that the tiling is removed. All you need to do is. Import your original model as a new subtool, and use Tool: Subtool: Project All to transfer the sculpted/painted detail from the sculpt to this.
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