Modelling a rabbit in zbrush
Any animation used in a number of curves you bake of fine-tuning down to the distinct need for motion to.
continue stroke zbrush
ZBrush Secrets - How To Bake And Export Normal Mapi sculpted a high poly mesh in zbrush, imported it as an object into maya. i then retopped it, and went to bake normals. they show, but so do. If your bake shows no artifacts in the viewport and then you import the same mesh somewhere with artifacts it's 99% fault of triangulation. Exporting to ZBrush to sculpt. UV Unwrapping in Maya followed by importing the UV's back into ZBrush to bake. The result is this normal map.
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