She you build proxy in maya before zbrush

she you build proxy in maya before zbrush

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I can make some parts into Maya, I enable the Make Live feature in the to get rid of the speed and in real time.

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Why is Maya The Best for Rigging \u0026 Animation
I am thinking creating a libary of head shape and use it blend shape the proxy object in maya. This way i can create in so many different head shape in a second. If you perfectly know the shape before detailing, go creating the rendermesh first and then sdiv-detail in ZBrush and save the time for retopo. Hey all, I've got a problem with rendering normal maps properly within Vray for Maya. My process: I create my hi-res version in Z-Brush.
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    calendar_month 08.09.2020
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    calendar_month 12.09.2020
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I am thinking creating a libary of head shape and use it blend shape the proxy object in maya. I was also playing with the idea that� using the same method. You asked "i want to know if there is a way to put the displacement on my allready bound characters smooth proxy without having to do the skining again. I know this is a Maya problem as well.