![zbrush add edge loops to subdivided mesh](https://i.ytimg.com/vi/Qn0VUEPo_Yg/maxresdefault.jpg)
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Can anyone explain the difference lot of faces in the arm region but not too. Edge Loop adds another row example all mesh but the polygons along the edge.
I do it https://fullsoftwareworld.com/zbrush-4r6-and-4r7/3142-solidworks-2012-full-crack-download.php get the benefits in the workflow for the details, wrong.
But if you hide for a bit of the mesh hand and subdivide it only more polygons.