![how to import zbrush to maya](https://i.ytimg.com/vi/iVelnJI190M/maxresdefault.jpg)
Winzip macbook pro free download
PARAGRAPHThere are a few ways of doing iimport, you could create some quick UVs in ZBrush using the UVmaster plug-in, maps and the textures by projecting from the high-res sculpt so when you export into.
Share:
PARAGRAPHThere are a few ways of doing iimport, you could create some quick UVs in ZBrush using the UVmaster plug-in, maps and the textures by projecting from the high-res sculpt so when you export into.
This problem is not seen directly with symetrical objects so you wont notice it flip. These are the import export settings in Zbrush for objects from and to Maya�. Another way would be to get your high-resolution model retopologised. Where would you find those settings?