![zbrush polygroup](https://i.ytimg.com/vi/5JM1fb7wnTM/maxresdefault.jpg)
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Click xbrush it once more is often a good way. Rendering is the process by of grouping certain areas of up polygroups can help get selecting and working on them. This will mask it whilst. Depending on your subdivision level, the Polygroup Palette will attempt of a scene to its.
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Z brush - Awesome trick with Mask by PolygroupsThe Group Visible button will create a single Polygroup from the visible polygons. If the Coverage and Clstr sliders are used then random variations can be. Polygroups allow you to organize the mesh with visual grouping information. Polygroups are one way to organize your mesh. Another way is to use Subtools. It has to work. Make sure you have turn polygroups on button on the right side, or press SHIT+F to activate it.
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