![import zbrush to 3ds max vray](https://i.pinimg.com/originals/fd/97/40/fd97401c0f5bc391f123ebeed214f859.png)
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By decimating your model your can reduce its polygon count to a level that can vector displacement maps in ZBrush for rendering your model in other programs.
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Render-Zbrush To 3DsMax - Parte 1Import in MoI and then export to 3DS. Export from Rhino to DWG (but you need to have you geometry as simple as you can. no complex curves is good for this). I solved the problem exporting displacement map with mid value, then importing it to the Vraydisplacementmod and rising Amount to high. This tutorial covers how to export a displacement map from ZBrush and then use it with V-Ray for 3ds Max.
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