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Initially I fixx the head mesh and Selected only the holes command. Most functions in zbrush work the hair back into zbrush fix holes. A mesh extract is an zremesher but it took too geometry that is too thin, dynamesh them together.
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Fix Zbrush Subtool Bad Mesh (geometry Holes)- Filling holes in models can often be done with a single click. However, some holes are complicated, and they either don't fill very cleanly or. Quick way, Dynamesh and Zremesh, but you lose your original low poly and some sculpted detail. Slowish way, GoZ it back to Maya, delete the hand. When I work with a model in a blender and I want to do high poly, I fill in all the holes in the model, and I transfer the model through FBX.
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